Games publisher · est. 66,000,000 BC, give or take

Indevnial

In development. Doomed. In denial.

We are not a traditional publisher. We pick a few games from solo developers and small teams, then put everything behind getting them onto the market. Few games. Full force.

See what's incoming ↓

Incoming

Three impacts.
Brace yourself.

Every game we take on gets the whole of our attention. Wishlist them now, before they land.

Free Lances: Blood for Profit

Medieval mercenary autobattler

A grim medieval mercenary autobattler. Take contracts from either side of a war for the crown, plan each assault and watch it play out in blood, round after round. Pay your men, keep them fed, and stand with the winner when the war ends, or hang.

Cold Weld

Deep-sea horror adventure

You are the last operator on a ten-kilometre steel column in a lightless trench. Knock on the steel, listen to the echo, weld what is failing and bring the lights back, one module at a time. Then the column starts listening back.

Shinbone

Active-ragdoll striking sim

Every punch and kick is real physics. Shinbone is an active-ragdoll striking sim: read the distance, slip the jab, check the kick, land the knockout. No points, no judges, the fight goes on until someone can't.

Next impact

Free Lances: Blood for Profit

Early Access on Steam · November 16, 2026

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Wishlist before it lands

How we work

Not your usual publisher.

  • SelectiveA small slate, on purpose. Every game gets our full attention, not a slot in a queue.
  • Hands-onStore pages, trailers, launch plans and the noise around them. The developers make the game; we make sure it lands.
  • No pitchesWe are not looking for pitches. We find the games we want to work with.

Impact incoming.

Wishlist now. Thank us later.